College of Computing and Informatics - Department of Computer Science and Engineering

  • Professor Computer Graphics
  • LEE, SUNG KIL 홈페이지 바로가기
    Lab Computer Graphics Lab.

Research Interest

GPU rendering, Deep Learning, VR, GPU algorithms, Optics, Global illumination

Education

  • Ph.D., Computer Science and Engineering at the POSTECH
  • B.S., Materials Science and Engineering (Minors: Computer Science Engineering) at the POSTECH

Experience

  • Apr. 2021 - present: Professor at Sungkyunkwan University, Suwon, South Korea
  • Apr. 2015 - Mar. 2021: Associate Professor at Sungkyunkwan University, Suwon, South Korea
  • Feb. 2017 - Jan. 2018: Visiting Professor at Delft University of Technology, Delft, Netherlands
  • Mar. 2011 - Mar. 2015: Assistant Professor at Sungkyunkwan University, Suwon, South Korea
  • Feb. 2009 - Feb. 2011: Postdoc. Researcher at Computer Graphics Dept., Max-Planck-Institut Informatik, Germany.

Journal Articles

  • (2024)  Aberration Pre-correction for Simple Optical System of HMDs.  APPLIED OPTICS.  63,  8
  • (2023)  Potentially Visible Hidden-Volume Rendering for Multi-View Warping.  ACM TRANSACTIONS ON GRAPHICS.  42,  4
  • (2023)  Learning Camera Parameters With Weighted Edge Attention From Single-View Images.  IEEE ACCESS.  11,  1
  • (2022)  Real-Time Dynamic Bokeh Rendering With Efficient Look-Up Table Sampling.  IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS.  28,  2
  • (2021)  Hierarchical Raster Occlusion Culling.  COMPUTER GRAPHICS FORUM.  40,  2
  • (2021)  Efficient single-pair all-shortest-path query processing for massive dynamic networks.  INFORMATION SCIENCES.  546,  1
  • (2019)  Design and Feasibility Study: Customized Virtual Buttons for Electronic Mobile Devices.  IEICE TRANSACTIONS ON FUNDAMENTALS OF ELECTRONICS COMMUNICATIONS AND COMPUTER SCIENCES.  E102A,  4
  • (2019)  Visuo-Haptic-Based Multimodal Feedback Virtual Reality Solution to Improve Anxiety Symptoms: A Proof-of-Concept Study.  PSYCHIATRY INVESTIGATION.  16,  2
  • (2019)  MegaViews: Scalable Many-View Rendering With Concurrent Scene-View Hierarchy Traversal.  COMPUTER GRAPHICS FORUM.  38,  1
  • (2018)  Iterative Depth Warping.  ACM TRANSACTIONS ON GRAPHICS.  37,  5
  • (2018)  Automated outdoor depth-map generation and alignment.  COMPUTERS & GRAPHICS-UK.  74,  1
  • (2018)  Quad-Based Fourier Transform for Efficient Diffraction Synthesis.  COMPUTER GRAPHICS FORUM.  37,  4
  • (2018)  Efficient graph pattern matching framework for network-based in-vehicle fault detection.  JOURNAL OF SYSTEMS AND SOFTWARE.  140,  1
  • (2018)  GPU-Driven Scalable Parser for OBJ Models.  JOURNAL OF COMPUTER SCIENCE AND TECHNOLOGY.  33,  2
  • (2018)  Heterogeneous volume deformation and animation authoring with density-aware moving least squares.  COMPUTER ANIMATION AND VIRTUAL WORLDS.  29,  1
  • (2016)  Efficient Ray Tracing Through Aspheric Lenses and Imperfect Bokeh Synthesis.  COMPUTER GRAPHICS FORUM.  35,  4
  • (2016)  Expressive chromatic accumulation buffering for defocus blur.  VISUAL COMPUTER.  32,  6-8
  • (2015)  AVIoT: Web-Based Interactive Authoring and Visualization of Indoor Internet of Things.  IEEE TRANSACTIONS ON CONSUMER ELECTRONICS.  61,  3
  • (2014)  Saliency-Driven Real-Time Video-to-Tactile Translation.  IEEE TRANSACTIONS ON HAPTICS.  7,  3

Patent/Intellectual Property

  • 영상 기반 모델의 재질 추정 방법 및 장치{METHODS AND APPARATUSES FOR ESTIMATING TEXTURE OF MODEL BASED ON IMAGE}.  10-2018-0133060.  20200429.  KOREA, REPUBLIC OF
  • Methods and apparatuses of lens flare rendering using linear paraxial approximation, and methods and apparatuses of lens flare rendering based on blending.  15412407.  20180911.  UNITED STATES
  • Methods and Apparatuses of lens flare rendering using linear paraxial approximation, and methods and appratuses of lens flare rendering based on blending.  USP. 14307702.  20170314.  UNITED STATES

Conference Paper

  • (2020)  Iterative GPU Occlusion Culling with BVH.  High Performance Graphics 2020.  UNITED STATES
  • (2019)  Deep Defocus Map Estimation using Domain Adaptation.  Conference on Computer Vision and Pattern Recognition.  UNITED STATES
  • (2015)  Interactive Free-Form Volume Editing.  Eurographics/VGTC Conference on Visualization.  ITALY
  • (2013)  Recursive Tessellation.  ACM SIGGRAPH ASIA posters.  HONG KONG
  • (2012)  Multi-Resolution Depth-of-Field Rendering.  ACM SIGGRAPH Posters.  UNITED STATES